Today’s post consists of an interview with one of #Acherus’s core members! Mione has been a member of the #Acherus family since the inception of the channel, and has steadily grown from being someone I admired from a distance, to becoming a channel mod and someone I consider a close personal friend.
Mione, thank you for taking the time to share your experiences as a top world raider, avid soloer and Touhou fan with us; just remember that in the end Flandre is still best 2hu!
Welcome! Why don’t you begin by telling us a little bit about yourself. How long have you been playing WoW? What class(es) do you currently play, and which guild do you play with?
Hewwo I’m Mione and I play a DK in <Envy> on the EU-Kazzak server, ranked #4 in 25-man for both Lei Shen and Garrosh. I’ve been playing WoW since the first day of Vanilla back on the French PvP server Illidan, but never played in the Vanilla Beta. I used to play Warcraft III quasi-exclusively prior to that (surprisingly, I mained Undead…).
I played a Mage in Vanilla, then an Elemental Shaman and Warrior in TBC, and finally a DK from WoTLK onwards. Did play quite a bunch of PvP until Cataclysm, grabbed a few gladiator titles here and there (highest rating being 28xx at some point during WotLK), and I even used to be a mod on Arenajunkies, but I completely stopped PvP’ing when I broke up with my SO who happened to be my arena partner! <.<
Regarding PvE, I was in top~50 guilds until Firelands, exclusively playing on French servers at the time. At that point my current guild, <Silent>, somewhat fell apart during the summer, and a few remaining members of the guild decided to do a great performance before completely quitting the game. We swapped back to 10-man with this tight knit (?) group, and snatched a West First on both Heroic Spine and Heroic Madness of Deathwing on that difficulty (much competition in 10-man, rite?).
By that point the majority of the group decided to quit, while a few of them turned casual or joined other guilds. That’s when I made the jump to English servers and joined <Envy>, and I’ve been happy here since then.
My current alts are an Elemental Shaman, and a Prot/Ret paladin, both of which I’m quite terrible at. I’m
barely any better even worse than a LFR hero.
Besides raiding, you’re a notable figure in the soloing community. What is it about soloing that appeals to you? How do you approach a new encounter that you’d like to solo?
I mostly find appeal in the challenge it presents. I like difficult video games and soloing is one of the very few ways to turn WoW into a challenging game in my opinion.
While raiding, a big part of the difficulty comes from coordination etc, wheras while soloing you have noone to blame but yourself for any mistake that may happen. I like blaming myself <.<
Coming up with creative/out of the box strategies is also part of the fun (Elegon and Reliquary of Souls being good examples), especially when it comes to bosses that would be impossible otherwise. Finally, being one of the first people (if not the first) to ever solo a boss always feels a bit gratifying, although I try to minimize that as much as possible. But hey ego is always part of human nature and you can’t deny that!
Regarding how to approach a “new” encounter, this might sound generic but I approach them just like we approach a new encounter during progress. That means a lot of thinking before even engaging the boss, coming up with some ideas, and already knowing the general lines of my strategy when I begin attempts.
Generally speaking, I require very few attempts to kill new bosses. It’s extremely rare for me to spend more than 20 attempts on a given boss, and when it happens it’s either because of a RNG-driven element or because of an extremely tight number check.
In terms of progression, what were some of your favourite bosses to approach as both a 25HM raider and a soloer this expansion? Were there particular bosses that stood out for you?
As a 25H raider: Dark Animus, Siegecrafter Blackfuse and Paragons of the Klaxxi. OH AND ZOR’LOK, how could I forget my favorite ability of all times, Attenuation.
(Magdalena’s sidenote: You should all check out this *awesome* video of a very um… unique… strategy for Heroic 25 Dark Animus that Mione decided to implement during progression!)
As both a raider and a soloer, what have your thoughts been on Death Knights been this expansion? Are there particular aspects (specs, glyphs, talents, rotations, etc) that you’ve felt could be improved?
Blood: Going to be blatantly honest: I feel like we were one expansion behind. Our MoP model was a slightly improved Cataclysm model (which would have done extremely well in Cata itself), but not comparable to any other tank’s model. Death Strike scaling off actual damage taken instead of unmitigated damage was simply not up-to-par. As a result Blood has always been underpowered this expansion, IMO. The lack of DPS coming from Blood (compared to BrM, etc) was the icing on the cake that made Blood completely undesirable in any progression setting. Not unplayable, as Blood was still within a somewhat reasonable margin from the other tanks – just undesirable.
In terms of playstyle however, MoP Blood was the best the class has ever seen, minus 2-3 minor issues (DRW!). It’s fluid, it’s engaging, it’s all around healthy and fun. Despite all I said above, I still played Blood on a few progression fights, namely Will of the Emperor, Shek’zeer, Lei Shi, Sha of Fear, Dark Animus, and Garrosh. I’m generally the offtank of choice if there’s any need for a 3rd tank for any given encounter.
Frost: DW is mindnumbingly boring (disclaimer: my opinion), while 2H is fun. Killing Machine is ignored, but quite frankly I never remember a time where it really mattered (even in LK it didn’t matter that much, let’s be honest). I also don’t think a world where the current Killing Machine would matter would be fun to play.
I wish Frost had some more engaging mechanics (ICC rotation with glyph of pestilence was way more fun than the current ones), and stopped being so dependant on Howling Blast on single target. Generally speaking I still think Frost didn’t adapt at all to the Cataclysm rune model, and will never really work until both sets of runes regenerate at the same time. Permanent death runes alleviated the problem, but ultimately it remains there. Soul Reaper is a good example of this, seeing as how awkward it is to try to integrate it into the 2H playstyle
Unholy: I’ve never been a fan of Unholy to be frank, and I’ve barely played it outside of ToT during Festerblight’s days. As such, I honestly don’t feel qualified to comment.
This expansion has seen a number of other classes (Warriors, Paladins, Warlocks and Monks most notably) also become very capable soloers. How do you think they stack up compared to the Death Knight? Have you ever played or thought about playing one?
I think Monks are actually comparable to Death Knights (arguably better), aside from the fact that they lack Anti-Magic Shell, which can be a dealbreaker on certain fights, and have slightly inferior single-target damage in low vengeance scenarios. In every other respect, I feel that Monks outclass DKs.
Fortunately for DKs, single-target damage is still a very important metric, and I have access to way more gear, much more quickly than any Monk currently interested in soloing.
Warlocks are … Well, dunno. They are blatantly overpowered so IDK 😀 Nerf pls!
Warriors and Paladins are similar to Monks (Warriors only in medium-high vengeance scenarios), except they lack a lot more damage in low-vengeance scenarios.
We often see mentions of Touhou on your youtube channel- both as a game, and the music that you use in your WoW videos. What is Touhou? Why do you play it, and what can you tell us about Touhou music?
Touhou is a video game series created by ZUN, a drunk Japanese guy. Generally speaking, the game is a 2D vertical shmup (Shoot ‘em up) where, instead of playing as a plane against tanks or other planes, you play as a magical girl against other magical girls. Of course, bullets are replaced with magical bullets. The goal of the game is to dodge these bullets, which come in various patterns, speeds, shapes, directions, etc.
I play it because of the music, quite honestly. It’s fun and challenging (although the difficulty of Lunatic is overstated IMO), but the BGM is what appeals me the most; I’m not attracted to any other shmup. Touhou music, which I blatantly use and overuse on my Youtube channel, has some magic in it that simply touches me. Although it has diminished a bit lately, the community and circles around Touhou have a lot of creativity and there is an innumerable amount of arranges in nearly every possible genre, whether it is electronic, orchestral, metal, piano, happy hardcore, dnb, jazz, rap, dubstep, whatever.
My favorite circles are Jerico’s Law and Demetori.
Besides your Youtube channel, where else might the community find you? Do you post on particular forums or hang out in certain places? Who is that purple-haired girl we keep seeing on various forum avatars?!
#Acherus of course. I’m Miyako on there.
Twitch: twisparkz (Yes! It’s all cute and stuff, but I stream maybe once a month if even that). You can always PM me on MMO-C, I guess… Well no, screw that.
The purple haired girl is Miyako Shiina, which I do not recommend googling!
Getting back to WoW for a moment: We’ve seen some major reveals about changes coming to Death Knights in Warlords of Draenor. Do you have any thoughts you’d like to share on what you’ve seen so far? Any particular concerns?
Blood: Every single change is magnificent, ASIDE FROM THE FACT WE END UP WITH ABSURD DOWNTIME. Yes, that is in capslock, and for good reason: We currently have over 50% downtime and no, I’m not kidding. Fix this downtime issue, and Blood is going to be a magnificent spec.
Frost: Nothing was changed yet besides a few minor QoL changes. I don’t think Blizz has anything particular in store for us anyway, which is disappointing.
Unholy: IDK. Nothing changed much, just like Frost, but Necrotic Plague has interesting implications. Can’t really tell until we hit level 100 to test Necrotic Plague though =X
Overall: Losing Army for Frost/Unholy is sad, losing Raise Dead and Death Coil for Blood/Frost is even more sad. Otherwise nothing particular to note yet.
I would appreciate removing RE in favor of a talent that allows both sets of runes to regenerate at the same time.
Speaking of Warlords of Draenor, what are your thoughts on the expansion in general? Changes to mechanics like Hit/Expertise, bonus gear rolling, Garrisons, item squish, etc.
Hit/Exp being removed is a great change, but I don’t like how they are removing reforging because of it. If anything, with the removal of hit/exp reforging would not have been a nightmare that required addons anymore, and would have greatly helped to compensate for…
The loot changes: I am extremely skeptical that anything good will come out of it.
Garrisons: I don’t care about them in the slightest :X
Item squish: I will test it in old instances to make sure that our player power level remains the same compared to old creatures, but that’s about it. I don’t particularly care about the numbers themselves so I don’t really understand the need for a squish either (aside from going out of bounds).
It seems like we have a very long time to go- September 24th of this year at the very least- before Warlords of Draenor premiers. Do you still see yourself playing WoW if and when the expansion comes out? Will anything major change for you, if you do?
Tell us the first 3 words/phrases that come to your mind when you think about any of the following: “#Acherus”, “Developers”, “Warcraft” and “Death Knights”!
Developers: Not perfect, but deserve way more credit than the general populace gives them.
Warcraft:http://dl.dropboxusercontent.com/s/qkdwe6z6tc4fuov/coilnova.mp3 – This was literally my entire childhood.
Death Knights:http://dl.dropboxusercontent.com/s/qkdwe6z6tc4fuov/coilnova.mp3 – Same deal.
Last question: Why on Earth did you agree to an interview with Mag?!
He promised to stop biting me.
(Magdalena’s sidenote: I totally lied.)